Call for Papers

Full Paper Deadline - 11th August 2017

Industry Talks Deadline - 8th September 2017

Short Paper Deadline - 29th September 2017

Demos Deadline - 29th September 2017

For over a decade CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast, games. The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for presentation of the latest research and application advances, combined with key-note and invited talks on state-of-the-art industry practice. CVMP regularly attracts around 140 attendees approximately 50:50 from academia and the creative industries.

Full Papers: We invite submissions of regular, technical papers presenting novel research or applications related to any aspect of media production. We particularly encourage submission of early stage doctoral work. Full length submitted papers should be no more than 10 pages and will be subject to double-blind peer review. Accepted papers will be presented in either oral or poster form, and will appear in the ACM Digital Library. Browse past CVMP papers in the ACM Digital library here:

http://bit.ly/ACM_CVMP

Short Papers: submissions are invited in the form of a 1 page extended abstract, describing innovative industry practice or academic research. Short papers will be presented in poster form at the conference, and will not appear in the ACM Digital Library. They can also describe work in progress and do not prevent submission of the work elsewhere.

Demos: The demos programme promotes applied research and applications to facilitate collaborations between industrial and academic members of the media production community. Demos do not have to be related to full or short papers accepted at CVMP but should have the form of live demonstrations of media production methods and/or its applications. A 1 page paper should be submitted describing the content of the demonstration and an overview of the approach.

Industry Talks: This year we are pleased to introduce a new track for industry talks. These should be submitted in the form of a 1 page extended abstract describing the proposed talk. Talks will take a similar form to submissions to talk SIGGRAPH and FMX and can be talks that have already been presented at other venues.

Papers, Demos and Talks are invited in all areas of visual media production related to film, games, and broadcast, not limited to:

3D video capture and 3D-TV
Character Animation
Computational Photography
High-dynamic range (HDR) imaging
Image and video synthesis
Image enhancement and restoration
Interactive media and games
Motion Estimation
Multiple camera systems
Omni-directional video
Post production using Stereo, 3D and motion
Pre-visualization
Real-time imaging systems
Relighting images and video
Scene modelling
Segmentation and matting
Video and camera tracking
Video-based animation
Video-based human motion capture
Visual asset management
Visual effects (VFX)
Real time rendering
Level Of Detail (LOD)
Image/Model/Asset Editing
Virtual Production
Augmented/Virtual Reality

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